![]() ![]() Completing the first phase buffs them even further, from about 200-400 strength up to 400-600 strength. Picking it up in the first place seems to massively increase both the strength and number of the sand wyrm swarms plaguing the eastern deserts. Specifically, consequences for progressing the quest. Saving it for last makes the whole business much easier, just do a rotation of Drusian Quarry to Larnak (both places you can buy a bunch of obsidian), and down to Tectum to grind it out. ![]() It's just about the last thing for me to do, so I'm finally pushing through to do it. I dont think it ever does, other than the general 10 year time limit for the game. I'm about 7 years in now and it still hasn't fallen. Let's suppose that I give up on that town, how long until it falls? Do I lose my companion that I hired there? Note that while the initial fight to get into the town is companion combat, all following fights are crew combat, bring 400+ combat power to survive, 500+ combat power to make it inside mostly intact ( also needs some save scumming/luck) I was not able to find the "Retired Overseer" etc., but you can do it without. Obsidian Blades - 6 points per full stack Taskmaster/Slavemaster - 20 points (Can be hired in Drusian Quarry, but only two count) ![]() ![]() Originally posted by Fraggle:To help you calculate, here is what raises preparedness by what value: ![]()
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